Developers: | Technologies of protection (Pryaniky.com) |
Last Release Date: | 2014/10/23 |
Gingerbreads - gamification – application of game mechanics in not game processes. This approach used truly helps to increase efficiency of the solution of business challenges many times.
The Technologies of Protection company offers a ready online service with a set of game mechanics and the help in drawing up the scenario and balancing of a game.
Program window
Virtual currency - for recognition of progress
Using virtual "gingerbreads" employees can thank each other for the help, encourage achievements and a contribution to the common cause, to estimate merits. Initially "gingerbread" is virtual "thanks", means of recognition and feedback coupling. The "gingerbreads" received from colleagues can be spent in internal online store - virtual "thanks" purchases also material weight. Issue of "gingerbread" is surely reasoned, and, having configured a set of arguments, you can impart to the employees understanding of values of the company, define a vector of the expected behavior, stimulate manifestation of these or those qualities of character.
Virtual currency of gamification
The award will find the hero - badges
There is an opportunity to note important milestones of development and a merit of employees by means of virtual awards - badges. Rewarding with a badge can be automatic - for example, for 10 useful entries in the knowledge base, or for 50 "gingerbreads" received in gratitude, or for reading of all regulations on a corporate portal which the beginner needs to study, or for overfulfillment of the sales plan for 20%... And also badges can be issued manually by heads - for those merits which cannot be traced automatically. Badges serve as the instrument of public recognition, and in the long term - create a complex profile of achievements of employees.
Ratings
Personal ratings - are used that each employee could see own level of development at a given time, and group - that employees saw not only the level, but also level of colleagues, had an incentive to aim at the best results. Ratings - the interactive tool which is quickly reacting to any action in a system. Carried out a task - the rating grew up. Executed tasks more, than colleagues - rose by a step above in the table of leaders.
Quests
Use of quests is suitable for determination of visualization of a vector of employee development of the company. What it is necessary to make that the personal rating grew? What extra-tasks, missions are within and outside the job description? Quests in a game context can become as the optional, but interesting and developing tasks from which it is possible to select, and the necessary sequence of steps which each new employee - from reading of internal regulations before passing of adaptation examination is obliged to pass.
Gamification representation