Korvet Development acted as the technology partner of the first-ever media museum of rhythmic gymnastics
Customers: Palace of gymnastics of Irina Winer-Usmanova Moscow region; Show business, leisure, sport Contractors: Corvette Development Product: Audiovisions (projects)Project date: 2019/06 - 2019/09
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2019: Providing media museum of rhythmic gymnastics with the multimedia equipment
On September 12, 2019 the Korvet Development company reported that it acted as the developer of technical solution and provided with the multimedia equipment the first-ever interactive media museum of rhythmic gymnastics. This museum was located in the Palace of gymnastics of Irina Winer-Usmanova.
The command was faced by an exigeant and responsible task as terms of project implementation were very compressed, at the time of the beginning of works before opening of the center there were no more than four months. For installation and a commissioning not enough time was allowed, and for a summer season two competitions of the highest level were already planned. Alexander Ryzhov, the head of department of design of department of the multimedia systems of Korvet Development company told |
According to the company, the museum represents five thematic interactive zones devoted to history and sign persons in this sport. Each zone consists of the LED screen, the touchscreen kiosk for management of reproduction of content and the ceiling speaker system for targeted scoring of zones of the museum. In addition each booth is equipped with the built-in sensor for recognition of presence of users. All zones of the museum have the architectural features therefore all five screens have the unique physical sizes and permission of content (resolution of each screen is higher than FullHD).
Means of display were picked up by a command so that as much as possible to use space of all zones, allowing to provide the most complete immersion of visitors to the world of rhythmic gymnastics.
All switching and processing equipment is located in the certain hardware premises, thereby excepting presence of excess elements of a system in sight of visitors.
The main target audience of the media museum – children and youth. But, having appeared in the museum, interesting to himself also any adult will find – in the museum it is possible to get acquainted with history of rhythmic gymnastics, to trace a career of world stars of gymnastics, to learn the biography of trainers, to play interactive games and many other things. Content includes a set of historical frames of performances at world competitions in different years, since the origin of rhythmic gymnastics.
For successful project implementation the equipment of the following producers was used: Leyard is a LED oborudvoaniye, iiyama – the built-in interactive screens, Harman (BSS JBL) and Atlas Sound – the system of scoring and switching of audiosignals.