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The AR interface for MRT-scanners

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Developers: Keysovsky university of the Western reserve area (Case Western Reserve University)
Date of the premiere of the system: August, 2020
Branches: Pharmaceutics, medicine, health care

2020: The announcement of the AR interface for MRT-scanners

In the middle of August, 2020 at a virtual conference of the International society of use of magnetic-resonant technologies in medicine (ISMRM) the AR interface for control of MRT-scanners in augmented reality was submitted. The technology created by the Keysovsky university of the Western reserve area (Case Western Reserve University) proved the efficiency in practical work of doctors, developers claim.

The AR interface allows operators to manage MRT-scanners on a wireless network and to visualize 3D - images. The solution works together with the Microsoft HoloLens headset. According to developers, a system is rather reliable and simple to use it in clinical practice. The technology is already used in Cleveland medical institutions.

Doctors began to manage MRT-scanners in augmented reality
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Though the interface is considerably simplified in comparison with the scanner console, it encourages doctors to work with the image, but not with controls of [console], - the chief researcher Andrew Dupuis considers.
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According to Dupuis though MRT-images are inherently three-dimensional, doctors usually manage operation of the scanner and browse images, using only two measurements. As a result cuts are displayed out of a context, separately from each other. Besides, by software for control of the MRT-scanner it was always developed so that to provide the maximum detailing, creating as a result the potential for a set of errors.

In the project researchers aimed to replace the normal interface with an AR alternative which would allow to use gestures for control of the scanner and to investigate data retrieveds of MRT in 3D. The interface and the system of visualization were developed on the game Unity engine, using other programs of Unity for communication and input. As a result the platform can be used with most AR-and VR headsets, computers, notebooks and smartphones. In the future researchers are going to add voice actuation for data entry.[1]

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