Customers: Gametation Copenhagen; Information technologies Contractors: Cloud4Y (Fleks LLC) Product: Cloud4Y FZ-152 CloudProject date: 2020/03
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2020: Transition to "FZ-152 Cloud"
Cloud4Y announced on October 30, 2020 providing Gametation of a cloud platform on FZ-152.
Cloud4Y helps the company to cope with peak loads and to make the services available.
Gametation is the command from Denmark which created the international platform for provision of services of gamification for business. The company uses the theory and technologies of gamification to attract buyers and to affect their behavior, increasing sales. Thanks to Gametation buyers contact to a brand more often, participate in its activities more willingly and turn into category of loyally configured audience.
As use services of Gametation including the Russian companies, Danes needed to bring the IT infrastructure into accord with requirements of the Russian legislation. They rather tough — it is possible to store data of citizens of the Russian Federation only in the territory of Russia. It is unprofitable build from scratch the data center for the sake of data storage of the Russian clients, unreasonably and long. Therefore the company addressed the cloud providers providing service of the protected hosting.
Cloud4Y could provide the most comfortable conditions for cooperation, and after short testing of resources within service "FZ-152 Cloud" Gametation transferred the server to a cloud of corporate provider on the IaaS model. The solution "FZ-152 Cloud" is designed allowing clients to store personal data in the protected cloud circuit conforming to requirements of FZ-152 and the received certificate of compliance on protection of PDN to the 1st level of security inclusive.
In addition to security of personal data, the speed and painlessness of migration were extremely important for service. This results from the fact that Gametation business processes directly affect activity of million audience of the companies clients. The stop means a pause in already going advertizing campaigns that is inadmissible. With Cloud4Y migration took place quickly and without failures. In addition Gametation purchased licenses for necessary for work of software.
Work with a cloud allows Gametation to cope with peak loads during projects on gamification, and at the same time to save on IT infrastructure as during "a quiet season" it is not required to pay for the high-performance equipment to them.
Also thanks to transition to a cloud platform of Cloud4Y the service for gamification completely conforms to requirements of the legislation on data storage of Russians in the Russian Federation. It allows Gametation to work at the territory of the Russian Federation further.